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SWTOR Patch 1.2.2
May 1, 2012


Today, Patch 1.2.2 was implemented on all SWTOR servers. Below, we have posted the patch notes as found on the SWTOR Community Website:

Classes and Combat

General
  • Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed.

Trooper
  • Commando
    • Plasma Cell now correctly deals its damage 3 times per application.

Companion Characters

General
  • Corrected an issue that caused companion stat bonuses from equipped items to be miscalculated when the companion was resummoned.

Crew Skills

General
  • Corrected some performance issues related to opening the crafting window if it contained a very large number of schematics.

Crafting Skills
  • Some gear that could be reverse engineered but erroneously displayed the "No Research Available" tooltip has been corrected.

Gathering Skills
  • Slicing
    • Premium Slicing lockboxes now yield the correct amount of credits.

Flashpoints and Operations

General
  • An issue that prevented Hard Mode Flashpoints from dropping loot based on group composition has been addressed. Drops usable by a person in the group are not 100% guaranteed, but the system now properly takes composition into account.
  • The "Exit Area" button in Flashpoints and Operations is now disabled during combat.
  • Corrected an issue that prevented Operation Group leaders from being added to the Operation Officer Chat channel.

Operations
  • Explosive Conflict
    • Pulsar Droids in the Warlord Kephess encounter now have the correct amount of health in 16-player Hard Mode.
    • Kephess now uses the Gift of the Masters ability during 16-player Hard Mode.

Items

General
  • Mysterious, Unusual, and Wondrous Eggs can now be sold on the Galactic Trade Network.
  • An issue that could prevent hair from showing on Jedi Knights while wearing certain visors has been addressed.

Missions and NPCs

General
  • The weekly Nightmare Pilgrim mission now rewards 4 Black Hole Commendations.
  • If a player logout causes a mission to fail, the player is now transported outside of that mission's phase when logging back in.

Missions
  • World Missions
    • Corellia
      • Black Hole Area
        • The previous mission requirements for The End of Torvix (Imperial) and Chasing the Shadow (Republic) have been removed. Players can now accept these missions at any time within the daily restrictions.
        • Players not on the mission The End of Torvix (Imperial) or Chasing the Shadow (Republic) can now use the elevators inside the phase to assist group members with the mission.
    • Taris
      • No Escape: Corrected an issue that could prevent an encounter associated with this mission from resetting if the group was defeated and re-entered the phase.
  • Class Missions
    • Jedi Consular
      • Marked: Corrected an issue that prevented the player from speaking to Lord Shendan if they exited the phase before speaking with him.
    • Smuggler
      • Heist of the Millennium: The map now indicates the correct elevator on the step “Return to the Shuttle.” Several map note issues have been addressed.
    • Trooper
      • Stay Frosty: This bonus mission no longer occasionally fails to end even after the player completes the primary mission.

PvP

Warzones
  • General
    • Corrected an issue that could cause multiple sounds to play on top of each other when receiving multiple medals at once.
  • Huttball
    • A rare issue that could grant players rewards for two Huttball wins at the end of a match has been corrected.
  • Voidstar
    • Corrected an issue that occasionally caused both teams in the Voidstar to receive less rewards than intended.

Space Combat

General
  • Corrected a UI issue that could prevent players from firing their ship's weapons.
    • Female characters' companions now play the proper voice-over during Space Combat Missions.

UI

General
  • Pressing the Enter key on the prompt that displays when purchasing an expensive item now cancels the window instead of accepting the cost.
  • Corrected an issue that could cause completed missions to reappear in the mission log and tracker.
  • Pressing the R key to reply after receiving multiple tells now correctly displays the name of the player that will receive the reply.
  • Moving items in the inventory no longer affects their display in hotbars or in the mission tracker. This also corrects an issue that could prevent items in hotbars or the mission trackers from being used from those locations.

Galactic Trade Network
  • The Search button is now correctly disabled for categories that do no have a subcategory when there are no search results.

Groups and Targeting
  • The "Always Show Class Symbol" preference is now disabled by default.
  • Target Markers can now be bound to keys in the preferences menu.

Guilds
  • Guild Banks now display on the map even if the player is not in a guild or the player's guild does not currently have a Guild Bank.

Miscellaneous Bug Fixes

  • Corrected a rare client crash that could occur for characters with full banks, inventories, and a full ability list.
  • Some text errors in the French and German clients have been corrected.
  • An issue that could cause display errors in fullscreen windowed mode has been corrected.
  • Corrected an issue that could cause the primary graphics to display to not be selected as the startup monitor when running the game for the first time on machines with multiple graphics devices.





Service scheduled for roll-out early summer


In late February, BioWare opened the Oceanic servers. With the expansion, free character transfers were announced. But this left one question unanswered, "When will character transfers become available to everyone?"

In last week's developer Q&A, SWTOR forum user Arymono asked this question of the developers and Dallas Dickonson (Senior Producer of Live Services) chimed in on the subject:
We will be rolling out our Character Transfer Service in early summer. First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date.


Dicksonson also mentioned in the same Q&A that this service will also address low server populations. When the new service rolls out, players on select servers will have the opportunity to transfer from high- and low-density population servers.

We will bring you further announcements and updates as they become available.

SWTOR Patch 1.2.1a
Apr 27, 2012


Today, Patch 1.1.2a was implemented on all SWTOR servers. This patch was to correct a "serious economic exploit".

Below, we have quoted the patch note for this as found on the SWTOR Community Website:

General

  • Corrected an item-related issue to prevent a serious economic exploit.


We will provide any additional announcements or updates as they become available.